Java software solutions

4. útgáfa – foundations of program design

Bókin Java software solutions eru 12 kaflar + viðaukar, þeir eru:

  1. Intruduction
    1. Computer Processing
    2. Hardware Components
    3. Networks
    4. The Java Programming Language
    5. Program Development
    6. Object-Oriented Programming
  2. Data and Expressions
    1. Character Strings
    2. Varables and Assignment
    3. Primitive Data Types
    4. Expressions
    5. Data Conversion
    6. Interactive Program
    7. Graphics
    8. Applets
    9. Drawing Shapes
  3. Using Classes and Objects
    1. Creating Objects
    2. The String Class
    3. Packages
    4. The Random Class
    5. The Math Class
    6. Formatting Output
    7. Enumerated Types
    8. Wrapper Classes
    9. Components and Containers
    10. Nested Panels
    11. Images
  4. Writing Classes
    1. Anatomy of a class
    2. Encapsulation
    3. Anatomy of a Method
    4. Constructors Revisited
    5. Graphical Objects
    6. Graphical User Interfaces
    7. Buttons
    8. Text Fields
  5. Conditionals and Loops
    1. Boolean Expressions
    2. The if Statement
    3. Comparing Data
    4. The switch Statement
    5. Iterators
    6. The do Statement
    7. The for Statement
    8. Drawing with Loops and Conditionals
    9. Determining Event Sources
    10. Dialog Boxes
    11. More Button Components
  6. Object-Oriented Design
    1. Software Development Activities
    2. Identifying Classes and Objects
    3. Static Class Member
    4. Class Relationships
    5. Interfaces
    6. Enumerated Types Revisited
    7. Method Design
    8. Method Overloading
    9. Testing
    10. GUI Design
    11. Layout Managers
    12. Borders
    13. Containment Hierarchies
  7. Arrays
    1. Array Elements
    2. Declaring and Using Arrays
    3. Arrays of Objects
    4. Command-Line Arguments
    5. Variable Length Parameter Lists
    6. Two-Dimensional Arrays
    7. The ArrayList Class
    8. Polygons and Polylines
    9. Mouse Events
    10. Key Events
  8. Inheritance
    1. Creating Subclasses
    2. Overriding Methods
    3. Class Hierarchies
    4. Visiblility
    5. Designing for Inheritance
    6. The Component Class Hierarchy
    7. Extending Adapter Classes
    8. The Time Class
  9. Polymophism
    1. Late Binding
    2. Polymorphism via Inheritance
    3. Polymorphism via Interfaces
    4. Sorting
    5. Searching
    6. Designing for Polymorphism
    7. Event Processing
    8. File Chossers
    9. Color Choosers
    10. Sliders
  10. Exceptions
    1. Exception Handling
    2. Uncaught Exceptions
    3. The try-catch Statement
    4. Exception Propagation
    5. The Exception Class Hierarchy
    6. I/O Exceptions
    7. Tool Tips and Mnemonics
    8. Combo Boxes
    9. Scroll Panes
    10. Spilt Panes
  11.  Recursion
    1. Recursive Thinking
    2. Recursive Programming
    3. Using Recursion
    4. Recursion in Graphics
  12. Collections
    1. Collectionsw and Data Structures
    2. Dynamic Representations
    3. Linear Data Structures
    4. Non-Linear Data Structures
    5. The Java Collections API
  13. Viðaukar
    1. Appendix A Glossary
    2. Appendix B Number Systems
    3. Appendix C The Unicode Character Set
    4. Appendix D Java Operators
    5. Appendix E Java Modifiers
    6. Appendix F Java Coding Guidelines
    7. Appendix G Java Applets
    8. Appendix H Regular Expressions
    9. Appendix I JavaDoc
    10. Appendix J The Paintbox Project
    11. Appendix K GUI Events
    12. Appendix L Java Syntax
    13. Appendix M The Java Class Library
    14. Index

Ástand: gott, diskur fylgir ekki með

Java Software Solutions, foundations of program design

kr.500

Ekki til á lager

Vörunúmer: 8501541 Flokkur: Merkimiðar: , , ,

Frekari upplýsingar

Þyngd 1,4 kg
Ummál 19 × 4 × 23 cm
Tungumál:

ENSKA

Blaðsíður:

914

Kápugerð:

Kilja

ISBN

0321123465

Útgefandi:

Pearson Education Inc – Addison Wesley

Útgáfustaður:

London

Útgáfuár:

2005

Höfundur:

John Lewis, William Loftus

Umsagnir

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